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Sidewalk Labs launches Toronto Transit Explorer App

Sidewalk Labs continues to impress Torontonians. The company won a bid to develop Toronto’s waterfront from the eastern section of Queen’s Quay, over to Parliament, into a high- tech hub. Many have shared worries about transparency and security, because the New York-based company has promised to collect data to help improve Toronto living. They will focus data collection on aspects like housing costs, and congestion, in addition to others like safety and development.

The Google-affiliated company has now launched  apps and made them “open-source,” which means they are open to the public. The latest app is Sidewalk Labs’ Toronto Transit Explorer, which was first presented at a public roundtable back in March.

The web application is available on desktop and mobile and takes data from a variety of open data sources, then creates an interactive map of transit in Toronto. This allows users to find out how accessible each form of transit is to them, and to compare which mode of transportation is best for reaching their destination by outlining the time it will take using each option.

 The app shows different colours; anything in blue means biking in that area is the most efficient form of transportation, white means that both transit and biking take about the same amount of time and red means public transit is fastest. Software Engineer Samara Trilling developed Toronto Transit Explorer and spoke about the benefit of the application.

This tool “can be really useful if you’re looking for the most accessible new apartment or a new school or if you want to compare if it’s worth it for you to buy a bike-share membership,” said Trilling.

Although there are a number of transportation modes to choose from on the app, Toronto Transit Explorer does not add the car as a mode of transportation because Sidewalk Labs is focusing on how accessible the city is to people, without the use of a car.

The company shared that its engineering team will build in scenarios in the future to see how changes to transit infrastructure might have an impact on city accessibility.

In addition to the Toronto Transit Explorer app, Sidewalk Labs also previously launched Old Toronto, which is an application that shares the history of Toronto by pairing old photography with landmarks in the city on an interactive map. It was developed by Software Engineer Dan Vanderkam.

Despite worries about security and data sharing, it’s clear that Sidewalk Labs is helping to ease these fears by demonstrating how devoted the company is to enhancing life and experience in Toronto through technology.

Hang up on your social media hang-out

Has social media made it easier to make friends, or is it even more difficult with our mobile devices in hand?

Technology has vastly changed the way younger generations make friends. With the overconsumption of various social media apps ranging from Facebook to Snapchat, the rules have changed on the how-to’s of finding your bestie.

There are many pros and cons of the social media world people live in today. There is a lot of accessibility, opportunity, and connection that can happen because of computers and cellphones. On the other hand, these positive developments in technology are also paired with pressure to constantly be plugged in and responsive, resulting in face to face interactions becoming less valued. Remember when people used to call a friend’s house and make plans in order to hang out? Now, it’s possible to have a Skype date with a friend across the world and watch a movie without leaving the comfort of your own home.

Though there are perks to social media, there are still some issues that need to be ironed out. Call me a skeptic, but I’m very hesitant about social media. There is something innately creepy about having your every breathing moment tracked online. It’s also clear that people are addicted to their phones. It also puts more pressure on friendships. If someone doesn’t answer immediately, it is quickly assumed that something is wrong (guilty as charged). This need for immediacy and instant gratification creates a lot of issues and useless drama. It is also anxiety provoking to be expected to be available at all times.

It is all too easy to hide behind the computer screen and utter disrespectful statements on a whim that would never fly in person. Social media’s accessibility has made people quicker to cut another person off permanently with the flick of a button. Being able to ‘block’ someone so easily or bully them online has caused a lot of hurt, and instigates more issues. I’d like to believe that most people are decent human beings, but online communication can turn even the kindest friend into a ruthless beast if an argument occurs over the interweb. The golden rule folks: if you wouldn’t say it to someone’s face, don’t say it online.

So far, I’ve only touched on the direct affects of social media on friendships, but there are also a a lot of unusual rules and social patterns developing. Instead of watching concerts, people are often too busy taking a video of themselves being “cool” or appearing “valued.” When people hang out in groups, oftentimes it feels like the other person isn’t there because of the phone they can’t tear their eyes from. And of course, there is the “don’t eat until I’ve taken three dozen photos for my Instagram” phase.

It is time to put down the phone or computer! Relying on social media to build and maintain friendships is not the way to go. Instead, try the good old-fashioned in person hang-out without phones. You will find yourself looking at the world in a whole new way without any distractions in your face. There is still hope for people to interact without a social media hang-up, all is not lost, but it is vital to put down your phone first.

What do you think? Let us know in the comments below!

Why you should unplug this year

Are you rolling your eyes yet? Have you closed this window? Please, before you leave to read something else, hear me out!

It’s true that every year someone makes a claim for a tech-free existence. As a reporter, that very thought terrifies me. Technology has become such a critical part of not only my life, but society as a whole. There is, quite literally, no way to live a digital-free life, which in itself is a pretty scary thought.

What I am arguing is the benefits of a short-term unplugging, or rather the importance of limiting your digital intake this year.

In this digital age, it’s nearly impossible to go a day without technology. For example, personally, I wake up in the morning and look at my phone — what time is it? What’s the weather? Did someone comment on my Facebook page? I then travel to work, listening to a podcast and checking my Twitter feed as I go. Once I get to work, I’m on the computer for all but my bathroom breaks. Then, I travel home and sit myself down in front of the television to unwind. If I feel like it, I’ll check my emails after dinner and my social networks. Maybe I’ll play a game or watch Netflix in bed? All of this is to say that technology has, quite literally, become my life.

This is what led me to this realization: every once in a while we have to unplug, get rid of the temptation to check social media or the need to be up to date with our work 24/7. By unplugging from the digital world, it gives you the opportunity to live in the REAL world — not one that is judged by hashtags and filters.

According to Forbes, 61 per cent of people feel depressed after checking social media and 71 per cent say their devices contribute to their overall stress. This doesn’t shock me. Every time I pick up my phone, I see friends and colleagues succeeding in their workplace and/or messages from people upset with their life. Both scenarios evoke strong emotions in me, and that’s before I read all of the heartbreaking news posted in my feeds.

Technology also makes it incredibly difficult to separate your business and personal life. If you are always checking your emails on your phone, you’ll never get to experience anything else. Do your work at work, and when you get home, make sure to spend time with your family or on yourself.

An easy way to start this new chapter of your unplugged life is to remove all technology from your view an hour before you go to bed. Instead, do the dishes, read a book, or go for a walk. The artificial lights in your television or cell phones can actually trick your brain into thinking it should be awake. You may find you sleep better if you don’t check your devices in the middle of the night.

In the morning, instead of checking your phone first thing, make yourself a cup of tea and/or coffee first. Take that 10 minutes for yourself and think about what you are doing that day. Maybe do a short yoga practice or meditation. Starting the day with presence of mind, deciding what YOU want rather than what Twitter tells you to want, will help set the tone for the rest of the day.

Resist the temptation to take a photo of your food at a restaurant. Keep that phone in your purse! Unless your job is in food photography, no one really cares! Why not enjoy what’s in front of you, as well as the conversation happening around the table?

And finally, try to spend one day a week away from the television and/or computer. Go out of the city, meet up with friends, or simply run some errands. Find a hobby that doesn’t involve technology — knitting, writing, painting, or a sport! The entire goal of this unplugged time is to allow yourself to be present and aware of what is happening around you, without interruption or distraction.

I know unplugging can be hard — I myself suffer from withdrawal if I don’t check my phone after an hour or so. But, this year, my plan is to be more present. I want to try more things, be more alive, and that is not something I can do if I’m constantly glued to my computer or my phone.

Ultimately, remember this: living life is much more important than documenting it. With this kind of mentality, you can’t go wrong!

Woman of the Week: Miriam Verburg

Do you remember those teenage years — all of the confusion, the expectations, and the social awkwardness?

That’s one of the reasons why Miriam Verburg helped to create the LongStory Game, a dating sim, choose-your-own-adventure type game that helps pre-teens and teenagers learn the ins-and-outs of dating. Users get to pick a character —boy, girl, or trans — and must solve a mystery while navigating social scenarios. Some examples include, bullying, backstabbing friends, alienation and immigration, and experimentation with their own sexuality.

“I made it as a response to other dating sims, which follow boring storylines – you buy enough nice clothing and people will like you,” Verburg said. “LongStory is less appearance based and more ‘if I was 13 playing a game about relationships, what would I want to practice doing’.”

Verburg is modest to a fault. She is a self-affirmed feminist who wants to be a force of change and social good, but would rather work behind the scenes than in front of a camera.  She considers some aspects of business like advertising and monetization a challenge, as she wants her work to retain it’s authenticity and accessibility — something many other businesses can’t claim.

Verburg became interested in technology at a young age. Her father worked for the Bloorview Macmillan Centre in Toronto as a researcher, developing rehabilitation programs for kids. He often brought home weird-looking laptops and would let the kids play with them. Verburg caught the creative bug, and studied art in school, primarily print-making and digitization.

After graduating, she worked at Studio XX, an “explicitly feminist art studio” in Montreal, where self-taught women in technology could teach others. After a while, her interests changed to web development. She completed her Master’s in Communications and Media Studies at Concordia and got a job teaching kids digital literacy at a library in Montreal, something that inspired her to continue to work with kids and technology.

While doing all of this, Verburg started her own website development company with some friends called 3scoDesign, which focused on helping non-profits design and integrate their digital footprints. Verburg has maintained that entrepreneurial spirit and is now the founder and CEO of Bloom Digital Media, a “boutique gaming company” that specializes in user experience and project management.

LongStory launched two years ago through Bloom Digital Media and it’s quite the success. Verburg’s target audience at the beginning was young girls; she wanted to create a game that taught consent and allowed girls to experiment with their desires.

“It was 2012 — Rehtaeh Parsons and Amanda Todd — I found those stories sad and surprising,” she said. “It seemed to me, as a teenager, I was pretty convinced that the dating world was not constructed in a way girls can experience themselves fully with power and freedom.”

LongStory has since grown into a phenomenon that transcends gender, a game that appeals to young people across the board. Users can choose a character that accurately represents how they choose to be identified — “he”, “she”, or “they” — and can try things they may be embarrassed to try in public.  The challenge, Verburg says, is to keep the game authentic and available, so that teenagers are comfortable using it and parents don’t mind them doing so.

“There has been lots of pressure to make this educational and put it in schools, which is something I’ve resisted,” she said. Teenagers see devices as a place where they can be free to be themselves, and if you introduce it into classrooms, that whole idea changes.

Her team is also made up of an equal number of men and women — something Verburg says should be the norm no matter the company.

“The team is fairly evenly split and we also try to have a lot of LGBTQ members to represent that idea authentically,” she says. “People say it’s hard to have diversity in a company, but it’s not.”

One of the things Verburg hopes will change is the perception issue regarding male-dominated industries like hers. People say that more women should be involved in gaming or web development, but they don’t actually speak with women to find out what kind of games they would be interested in. That’s something Verburg has actively been trying to change.

“We spoke with a lot of girls during market research,” she said. “I want to explore how to create a community around that idea of gaming – how to help [girls] find better games and enjoy the experience more. There is such a strong community around building games and it makes me sad to see that if you ask girls if they want to get involved, they say ‘it’s still not meant for me’.”

Verburg was also involved with Dames Making Games, a not-for-profit feminist organization that runs events and programs for “women, non-binary, gender nonconforming, trans and queer folks interested in games.”  When she isn’t working or involved in the gaming community, Verburg enjoys doing circuit training, going for a walk outdoors, or playing a board game — anything that doesn’t involve analytical thinking.

Season two of LongStory was released a few months ago, and Verburg is excited to see where it will lead. “It’s like an Archie comic,” she said. “It can only go on.”